Jul 12, 2006, 06:05 AM // 06:05
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#21
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Wilds Pathfinder
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i really like wasaguests ideas. These missions are fun, if you don't have to do it with henchies or noobs taht die right away.
The most anoying part about Vizunah was you would get a really good group, and start. Then you would start and ask "is anyone on the other team?" If no one replied or only one person did (which happened a lot) then at least half your team would have to rush down there, and often, the other team would still somehow die b4 any of your team could get there. I've had to repeat the beggining of this mission way to many times to enjoy the beggining of it, but the parts further on in the mission are still fun.
If you could choose what team you are paired up with, so you at least know, and ArenaNet also uses wasaguest's ideas, then these missions would always be fun, regardless of what the other team was or what they did.
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Jul 12, 2006, 09:29 AM // 09:29
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#22
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Desert Nomad
Join Date: May 2005
Location: Singapore
Guild: Seers of Serpents [SoS]
Profession: R/
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/unsigned with the OP
I agree with WasAGuest of the current poor implementation in factions.
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Jul 12, 2006, 11:34 AM // 11:34
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#23
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Ascalonian Squire
Join Date: Jun 2006
Location: Belton, Missouri
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Quote:
Originally Posted by inscribed
No way, I hope they do away with them completely in future chapters. Nothing but a pain in the ass to go through the trouble of putting together a good group, only to get paired with a group full of newbies or henchmen. Even more of a pain in the ass when you're trying to get master's completion. Mission completions should be about skill/strategy, not luck.
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sir, plz die, nah j/k. maybe you just had a bad time of the day. i know at sometimes of the day/nights its impossible to form a decent group.
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Jul 12, 2006, 11:49 AM // 11:49
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#24
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Academy Page
Join Date: Jan 2006
Guild: GrNO
Profession: W/Me
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If there are any FORCED multiple party missions in the next chapters I HIGHLY doubt I will buy it. My "success" being dependant upon a random collection of folks is not fair to me.
Sure, you could have "selectable" missions (like Dragon's Throat which you can skip and which doesn't hinder you game/story progress) where two parties could team up or something - or have a mission where you could have 16 characters (thus allowing those who want to fill it with Henchmen).
I have a feeling that these "challenge" missions are more geared towards PVP'er (or humongus guilds/alliances) and they enjoy them more than I do.
No more like these... PLEASE!
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Jul 12, 2006, 03:17 PM // 15:17
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#25
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Academy Page
Join Date: Jan 2006
Profession: N/
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2-party missions are great to me.
One improvement I'd suggest though : when the timer reach 00:00, if there is non NPC second party, there should be a window that allow the leader to choose wether to do the mission or not (I think of parties willing to achieve master ranking, which is far easier with 2 non NPC parties)
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